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Bunnywabbit13

33
Posts
3
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A member registered Mar 20, 2020

Recent community posts

ah I see, I think i scoured through the map pretty well, but I guess I was just unlucky then d:

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Hah, never mind.  the mistake was my own.  The changing amount of bananas tricked me :x

As others here state, It's indeed visually very stunning game. I think it just lacks some more gameplay elements to go with the visuals, but as you had only 72h it's understandable that you can't have both gameplay and art. 

Really impressive anyway, good job!.

Lmao, what a funny looking game.

It's not much, but it's yours... good job :D

I liked the game idea, the martians are never up to any good...

The energy bar goes down maybe a bit too much at once i think, and in reverse I think the planet loses too little health :D. Also the UI should be anchored to the lower left corner, now it kinda floats in the middle of the screen when the scene changes. 

But those are just minor nit picks ;P  

Honestly good job for making a game in this short amount of time:!

Really impressive game, and really ambitious project for such a short jam.

It was a bit confusing though, like what was the point of selling your stuff? there didn't seem to be anything you could do with the currency. Also the Re-fueling system could use some balancing. I found myself mining only fuel, just to get enough fuel to find even more fuel until I ran out ':D.  Or maybe I just missed something important, that's possible too.

Nonetheless really impressive project. :)

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Really cool simplistic game, reminds me of the game SkiFree which brought up some memories.

Good job mate!

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Really cool and unique idea.

the gameplay itself works fine, but it gets a bit boring after a while. Maybe the cats could move faster the bigger score you get, or something along those lines.  

Other than that, really nice project!

(also the cat scream is hilarious)

You tricked me to solve math problems, how dare you!

All jokes aside, pretty cool to see a math game here. But there was at least 1 level with incorrect right answer, and some of the math symbols were missing, which was a bit confusing at times.

Other than that good job! (Also the art is straight from kindergarten and I love it ).

Congratz on your first public game!

The game looks really nice, (who doesn't like mountains, am i rite?), and the spear mechanic is fun too.

I think the game just lacks a purpose, or something to do? (Unless I missed something), right now it's like a playground which you can fill up with your spears (done that :D), but  some gameplay objective would be nice.

Good job nonetheless :)

sadly, for me It doesn't seem to work at all, the level starts, but my "guy" just disappears right at the start, with nothing else happening. (I'll come back later to check if it works).

(also I like the fact we both made a game about ropes :P)

Really solid platformer game. 

The art really makes the game more atmospheric than you'd think of a simple platformer like this could be, so props for that!

Really cool and unique idea! But damn, that a really hard game. 

Trying to control 2 ships at the same time, whilst avoiding enemy "fire",  AND trying not to crash the ships makes the game really hectic to play :D Also the ship movement is maybe a bit too fast. (but just a bit).

Maybe introduce easier mode, where the ships don't collide with each other? I think that would make it much more enjoyable in itself. (and maybe I could get past the second level lol...)

Other than that, really cool arcady - game you managed to make in this short time. Good job!

Haha, what a cool idea! There's something funny about how the gymnast moves, it looks so goofy.  (also +1 for the dab move) :D

good job and congrats for you first game!

cool and simple game idea, it's a bit laggy on the browser version, so it could work better as a exe.file to get that sweet fps. 

but good job on making a game only in couple of days! :)

Hey! there seems to be something wrong with the game, I can't get past the main menu screen, as in there seems to be no Input.

just letting you know, hopefully you can fix it soon!

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this must be the most atmospheric game I've played here so far! the music and the visuals really come together nicely, so good job on that.

The game could be a bit harder maybe? like maybe it could get a bit faster the more levels you clear or something. but that's just my lowly opinion :x

other than that, you did really well!

I think the music fits really well with the game! it's not depressing, at least in my opinion, though i guess that's a subjective matter.

Pretty ambitious project for the limitation, respect for that ;D 

Nitpicks:

- The grid system is a bit wacky with the current controls, and takes some time to get used the navigation (let's blame the limitation for that).

-also the money earning system seems to be a bit random/buggy, when some people give money but some don't? Are they freeloaders who are refusing to pay? I won't allow for that :D 

-sometimes you get like 50$ per hotel, and sometimes 200$.

Other than that really cool project you've made in this short time! a bit more polishing and more buildings to make could get you far c:

What a fun and unique idea! the art is really clean looking and fit the game really well.

The spinning can be a bit disorienting after a while though, but other than that it's really cool and creative game!

nice game man! the controls are a bit clumsy, especially the melee attack, which makes you stop completely when attacking, so it makes the fireball spam to be the only valid way to fight. 

Also the boss fight needs something to spice things up, right now you can just walk around him and spam fireballs without him being able to do anything.

Other than that you did great!

I agree about the shield, it should only be able to take 1 - 2 hits imo, also it should stay active only couple of seconds before disappearing so it matters more when you cast it. right now I could barricade myself with multiple shields which is indeed op :D

The spell system is honestly really cool (who doesn't like magic?).  As Extra Jos said, it reaaally needs some particle effects, which would be pretty fast to make since you work in unity.  

The game seems to have some pretty game-breaking bugs tho (expected in this timeframe),  for example. spells turn invisible and don't do anything, but mana still runs. the explosion spell also works maybe like 10% of times :D but nothing a small restart doesn't fix.

Other than that really cool game! I could definitely see a bigger polished version of the spell-book system made in the future, so good job on that!.

Okay your UI art is next-level good,  like really impressive.

The game itself could use some sound-effects, for example when you lose a life. Other than that really solid game to make in 3 days! good job.  

Jesus that's a hard game :D it seems wave 9 is as far as I can go ...

Really solid game to make on this time-frame though, so good job!

After realizing the rocks don't actually kill you when they touch you,  it became a lot easier to solve the levels :D (took me too long to realize that :x). 

Solid puzzle mechanic, solid game, good jam overall. the music got a bit overbearing but that's expected in 3 day jams. good job!

It took a  couple minutes to get used to how the mechanic works, but after that you could beat the game pretty fast (no flex :D).

the fact that the circles go to the opposite sides was a bit confusing at first but other than that good job!

a classic retro-style asteroid game, can't go wrong with that one :D

the horizontal and vertical movement could be a tad faster, as it's painfully slow to try to hit those portals :p